![]() So it remains absolutely vital to the growth of awareness of VR." Even at $99 it provides a really low-risk point of entry. "There’s no cable and, in many cases, no risk because it is bundled with the phone. "Gear VR has been critical to the growth of the awareness of VR and its appeal to the mainstream. ![]() "Mobile phones aren’t only relevant they’re critical to the growth of VR," said Tom Harding, director of VR and immersive products at Samsung, in a recent interview with Polygon. That’s because virtual reality needs scale to succeed, and according to VR experts with Google, Oculus, Samsung, Vive and others, the mobile phone is key to achieving that scale. Neal Stephenson's Snow Crash | Bantam Booksĭespite that, the creators of today’s current VR gear - whether it’s made of cardboard or runs on a top-of-the-line computer - believe that VR’s success will ride almost entirely in these early days on the ubiquity and low cost of smartphones. While mobile phones can deliver a VR experience, it’s not even close in quality or immersion to what you’d find in high-end VR headsets powered by computers. ![]() He sees the future of VR as being not experiences delivered to a singular sort of device, but something more akin to television, where a wide variety of devices will all be able to access the same sorts of content.Īnd as with television, that diversity of devices will bring with it something we’re already starting to see: low-end virtual reality. It's about the broad variety of VR devices used in that fiction. The sophistication and cost of the VR gear impacts the way a person appears in the virtual universe and how they perceive things.Ĭohen’s view of Snow Crash as a predictor of VR things to come isn’t about the fictional world’s hyperinflation, cybernetic pitbulls or the growing social importance of massively multiplayer online games. In Snow Crash, Neal Stephenson's seminal book based on a future world driven by consumerism and warped by privatization, people seek escape through a game-like metaverse using a variety of virtual reality rigs. ![]()
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